Games for Apps
20 programs · most popular first · page 1 of 1
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GDevelopOpen-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.2
3d Game Shaders For BeginnersA step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.3
Game Programmer Study Notes:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.4
Cocos EngineCocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create…5
Fyrox3D and 2D game engine written in Rust6
MumbleMumble is an open-source, low-latency, high quality voice chat software.7
SpaceshipGeneratorA Blender script to procedurally generate 3D spaceships8
Veloren[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror.…9
WickedEngine3D engine with modern graphics10
BlockbenchBlockbench - A low poly 3D model editor11
TilerBuild images with images12
DeejSet app volumes with real sliders! deej is an Arduino & Go project to let you build your own hardware mixer for Windows and Linux13
MagnumLightweight and modular C++11 graphics middleware for games and data visualization14
Dust3dDust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.15
Armory3D Engine with Blender Integration16
Spritefusion Pixel SnapperA tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.17
RattyA GPU-rendered terminal emulator with inline 3D graphics18
AvianECS-driven 2D and 3D physics engine for the Bevy game engine.19
Real Time Rendering 3rd CN Summary Ebook:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time…20
PBR White Paper️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)